Editorials
May 21, 2001
by Rick Powers - 9:45 am EDT
Rick manages to crawl out of his post-E3 exhaustion just long enough to sum up some of his thoughts on the show ...
The hardest thing in the world is to come home to your aging, dusty N64 after having experienced the sheer gaming joy that is the Nintendo GameCube. Your hands naturally want to curl into the position to hold that contoured controller, your eyes find it hard to adjust to the lack of bright lights... Read more...
May 4, 2001
by Ed Shih - 10:51 am EDT
PGC has been waiting anxiously for Nintendo’s next system since before the “Dolphin” days. Now, GameCube’s E3 unveiling is mere days away & Ed Shih is here to explain what all the fuss is about.
There’s less than two weeks to go until the GameCube’s big unveiling, huh? Looking back, it’s been a pretty long wait. When Nintendo announced Project Dolphin back in May 1999, I was still in college, hadn’t even decided to enter the gaming industry, didn’t know anything about PlanetN2000... Read more...
April 17, 2001
by Jonathan Metts - 10:22 pm EDT
Jonathan Metts takes an in-depth look at that burning, mysterious question: Why do we play videogames?
It's funny, but despite the huge investment of time and money, I'm not really sure why I play videogames. Is it for fun? Well I do have fun playing most games, but I'm not sure if that's the reason or just a fortunate side-effect. Is it an escape from reality? Hmmm...now that seems more likely. Is... Read more...
April 16, 2001
by Max Lake - 7:08 am EDT
Well, we think Nintendo does… What’s up with 3rd Parties? Max tells you what could be going on & what we can expect at the show.
E3 draws closer by the day, and E3 2001 will be the best show yet for Nintendophiles as it will mark the highly anticipated unveiling of Nintendo’s Game Boy Advance and GameCube systems. This will be the third time I’ve gone to E3, and I simply cannot wait.
However, this glorious occasion... Read more...
April 10, 2001
by David Trammell - 11:45 pm EDT
Take a look at what Nintendo is doing, and what they might be doing to prevent the copying of GameCube games.
What I'm about to tell you may seem unbelievable. In fact, it may seem downright stupid. I'm going to tell you that Nintendo may finally put an end to the streak of software piracy that has run through the games industry since the advent of CD systems. As most people know, you can burn working... Read more...
April 8, 2001
by Jeff Shirley - 2:52 am EDT
How could that Forbes article POSSIBLY screw up the industry? It could.
Most of you loyal readers know about the recent Forbes article. You know… The one written by “industry analyst” Marcella Bernhard. And you probably read a lot of editorials about it on other websites. Ms. Bernhard wrote her article with what seems to be a minimal effort of research done into... Read more...
April 6, 2001
by Gary Tozbikian - 8:42 am EDT
When Gary Tozbikian isn't drawing of Louie, he's playing Ogre Battle 64. Maybe this will explain why it's one of the few things he'd take with him on his space mission. Confused? Read it!
A hypothetical situation: What if you were chosen to be the first experimental human cargo on humanity's first light-speed capable spaceship. Traveling at near light-speed, due to some workings of the technology or due to Einsteinian relativity, your trip only lasts a few minutes, although inside... Read more...
by Jeff Moshell - 2:05 am EDT
PGC doesn't do much N64 reviews so here's an "editorial" why I think Conker's Bad Fur Day is such a treat & why it's important to Nintendo's future!
Conker’s Bad Fur Day has got to be one of the most irreverent, decadent games I’ve ever played. I loved it. Just imagine big-boobed garden flora, giant opera singing poo, drug abusing fire imps, evil teddy bears, and a cute little squirrel that gets tanked to urinate on enemies. And that is just a small sample of the debauching and debasing experienced in this Rare release. Oh sweet bliss.
Read more...
by Josh Haworth - 1:55 am EDT
PGC's graphic designer Josh Haworth pimp slaps the conservative parent groups and confused administrators who think gaming is a past time left only for kids.
Like many of the people who contribute to Planet GameCube, I am an adult and I enjoy video games. I’m not a “hardcore” gamer and I usually restrict my game playing to Perfect Dark (and now Conker) but still feel pretty passionate about the medium. That said, I definitely wish that there were... Read more...
April 5, 2001
by Ryan Cox - 1:02 am EDT
Let us go singing as far as we go: the road will be less tedious.
Virgil (70 BC - 19 BC), Eclogues
The year is 2001 and by now we thought we would have flying cars, self programming microwaves that cook dinner, do our laundry and have full integration with our holographic games. Much to our dismay (especially the gamers), we do not. We do have some amazing game systems these days that look pretty... Read more...
by Dustin Wood - 12:38 am EDT
Dustin Wood's name sounds like a prank call to Moe Tavern but this won't stop him from explaining what GameCube needs to be a "Killer System." LOOKOUT! He’s jaded & doesn’t mince words!
Now let’s face it, you could’ve just got done making the biggest, highly budgeted, technologically superior game system on the planet and it still wouldn’t be squat if you didn’t have the right games at launch to support it. Sound familiar? The most recent example I can think of is the launch... Read more...
April 4, 2001
by David Trammell - 9:25 pm EDT
Today, I'll explore the potential of playing Zelda with the GameCube's controller. The new controller couldn't possibly have a big effect on Zelda... could it?
I received quite a few emails in response to yesterday's piece. I considered the requests and settled on Zelda because the other genres were either handled by IGN already, or they were too far out of my experience (flight sims for example).
So, how will Zelda play using the GameCube controller?... Read more...
April 3, 2001
by David Trammell - 8:16 pm EDT
IGN Cube recently took a look at how the GameCube controller would perform on different genres, but they skipped quite a few; namely, the FPS genre.
This IGN Cube article covered three major genres, but they skipped an American favorite, the first person shooter.
This seems like an oversight when you consider the success of Goldeneye and the upcoming Metroid FPA along with the sequel to Perfect Dark (both of which are unofficially intended to be launch titles).
Read more...
April 1, 2001
by Zosha Arushan - 2:07 pm EDT
Now that Sega has offically begun to announce console support, Nintendo fans must wonder what it might mean for the GC.
With the recent news of Sega's Smilebit team supporting XBox, and the surrounding hoopla of said announcement, the significance of Sega's withdrawal from the hardware industry finally makes itself clear. Sega has become the ultimate Wild Card, due to its structure as well as it, along with Nintendo has created groundbreaking games on a consistent basis.
Read more...
March 28, 2001
by Jon Lindemann - 4:58 pm EST
What will compel consumers to buy Nintendo's GameCube? Veteran writer Jon Lindemann offers this analysis as his first contribution to PGC.
This fall, consumers are going to have the opportunity to choose between Sony's Playstation 2, Microsoft's X-Box, and Nintendo's Gamecube. All of these systems are extremely powerful and capable of playing some incredible games, but those among us who aren't rock stars or professional ballplayers... Read more...
March 15, 2001
by Patrick Lake - 3:38 am EST
Patrick Lake was active in online journalism and game retail during the heydey of N64. With GameCube looming, he stresses and scolds: "Delay NOT OK" for future Nintendo games.
Last year, back in September I was in our front yard relaxing in the sun with my brother, Max. Wasting the afternoon away, we began to reflect back on many good times we’ve shared growing up together. Inevitably, video games came up, as “playing Nintendo” figured very largely into our childhood.... Read more...
March 7, 2001
by David Trammell - 6:50 pm EST
Have you ever questioned why Nintendo chose to use mini optical disks instead of full sized DVDs? There are more reasons than you think.
Many people around the world are having a great time bashing Nintendo's choice of using 1.5 Gig optical discs, rather than a movie-capable DVD drive in its next generation system. Everyone wants to watch movies, and most can't see any good reason why Nintendo is using these little eight-centimeter... Read more...
March 2, 2001
by Rick Powers - 2:22 pm EST
Can a new player survive in a market dominated by the old-line, even if that new player is a big-name like Microsoft? Rick explains how they will survive, and the exact plan for domination.
If there’s one thing Microsoft needs right now, it’s something to distract the public from their legal troubles. A corporate legal battle hasn’t been this big since the AT&T breakup in 1982, and Microsoft is getting smeared in the press. More than that, it seems that the company just needs... Read more...
February 26, 2001
by Rick Powers - 1:08 pm EST
Emerging from hiding once more, the ever controversial Rick Powers tackles what it means now that Sega's out of the console business.
It’s been a long time coming, but Wednesday, January 31, 2001, Sega announced that they were ceasing production of the Dreamcast console, and were going to focus on making games for other platforms. Many owners of the unit are now furious, but they have only themselves to blame. Sega has a history of ditching a console early when it learns it can’t win the current conflagration in the market.
Read more...
February 7, 2001
by Jonathan Metts - 7:49 am EST
Do you actually think the N64 is dead? Since when?!? Jon reminds everyone that one of their favorite systems should still be working great and still merits playing.
We gaming journalists are a wily lot, and in celebration of our infinite cleverness we have designed our own mini-vocabulary of buzzwords and catch phrases. In what other sector will you find such liberal use of words like “decidedly” or phrases like “a mixed bag”? I must admit, it’s fun... Read more...
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