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November 29, 2000

Step Back and ThinkEditorial

by Jonathan Metts - 3:39 P.M.
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Jon takes a look at the logics behind the Eternal Darkness and Dino Planet GameCube rumours...

Lately a lot of talk has been going around regarding the future of a few key N64 titles. Some people seem to think that Eternal Darkness, Dinosaur Planet, and maybe even Conker's Bad Fur Day are destined to shift from N64 development over to the GameCube launch. Fair enough; I can see why they might think that, especially in light of Resident Evil Zero's similar upgrade just recently. Therefore, I make the case not that these games will remain on N64 (as no one but Nintendo really knows that), but rather that these games should remain on N64. Matt Cassamassina of IGN64 recently wrote an article on this very issue, and he makes a lot of bold, exciting, and frankly shallow arguments that I will be referring to for convenience. Click here to read the article for yourself, if you haven't already.

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November 10, 2000

Hasta La Vista, FMV!Editorial

by Jonathan Metts - 3:45 P.M.
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With all of the Shiny New Game Consoles coming out, will there still be a need for Pre-rendered movie scenes? Jon says "NO!" and here's his explanation why...

Say goodbye to full-motion video, better known as FMV to gamers, in the next generation of videogame systems. It had its time in the limelight, and some people would say it was a major creative force in the 32-bit era. Nearly all gaming FMV was recorded footage of very high-quality computer-generated (CGI) graphics rendered on high-end development PCs. Although a few companies did employ the format impressively to convey complex emotions or portray significant plot developments, the segments rarely looked even close to the real-time graphics and were often exploited in advertising to make consumers think the entire game looked that good (see Final Fantasy VII for Playstation).

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