Blog

April 25, 1999

Online 2000Editorial

by Billy Berghammer - 10:00 P.M.
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Billy explores the importance and impact of online gaming on the industry...

I play a lot of online games. I love them. Ever since the first time I fragged someone over the Net with Quake, I was hooked. Quake, Quake 2, CTF, Half-Life, TCF, Jedi Knight, and X-Wing Alliance are a few of the games that have kept me up to the wee hours of the morning. It has turned to obsession really. Not only will you never have to play games alone again, but there is no artificial Intelligence! It’s fun to play against people that I know, and even people that I don’t. Because they are real people. The one major drawback of online gaming is, if you want to play against your friends, not only do they have to own the game, they need a decent computer and a good internet connection. This is why for a long time, I had dreamed I could do this with my Nintendo 64. But it looks like that dream, will never turn to reality.

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